O Raphael: Game Script

The only JRPG script I'll ever try.

Scene 1

-- Church Worship Room --

(The church is dimly lit, and the color scheme is gray scale, reminiscent of early silent films and early films with audio. The building is decidedly spartan, and many of the features have been reduced by two factors: the previous war between the technological hemisphere, and the medieval technological level hemisphere. Then show elements of being run down through roughly 1,000 years. Raphael walks into the church worship room.)

(Wilhelm is wearing a white robe, that contracts with the otherwise dark colors of the interior. He is illuminated by the light of many candles. He gestures for Raphael to walk closer to the podium.)

RAPHAEL

You have summoned me sir?

WILHELM

Ah it is Raphael, my prized Knight.

I must ask for a favor from you.

(The pastor/preacher is holding an ancient book in his hands, that he had once loaned to Annabelle, one of his prized worshipers who had at one point considered canonizing.)

WILHELM

If you remember Annabelle, I fear that she

may have betrayed us. I wish for you to see if she

is still alive, and to inquire about the status

of her devoutness to our cause.

(Raphael bows to the pastor/preacher in the same pose that we may normally expect with kings.)

RAPHAEL

As you wish sir.

(Raphael can be seen visibly fidgeting if you look closely enough, however this has managed to escape the awareness of the pastor/preacher. Raphael pushes himself up, and runs toward the exit. He pushes the large doors open, that then close automatically.

(It is snowing. All the snow within the small town merely covers the sands of the distant past of a more peaceful era.)

(If you choose to stay in town you can talk to various clog wearing peasants who have a growing resentment to the priest, yet owe some sort of fee for owning property.) Your first objective is to travel to the forest. Exit from the town to the South. As you exit the town, a post apocalyptic world map awaits.)

DEAD FOREST: The forest is filled with dead trees, the snow from the sky forming a kind of false leaves from a distance. But up close it exposes the covering of the flakes upon the rotten branches that once thrived in the previous era. Back when our culture was 'post modern'.

{Enemies]

Mutated Werewolves

Giant Evil Shrubs

Psychotic Bunny Rabbits

Fairies

{Boss]

Psychotic Fairy Queen

Scene 3

(Annabelle, who sports twin tails of thick wavy light brown hair, is carrying a long knife that could be compared to a bayonet from previous eras for her self defense. She wears two wooden clogs, with a pair of thick wool socks. She is wearing a tattered brown dress.)

ANNABELLE

It is so cold outside. Mother, you

knitted me this dress.

(She kneels down, almost in fetal position. Her twin tails falls to the side. Her tears flow slowly to the ground melting the ice.)

Mother ... Why aren't you here?

(She pushes herself up when she hears rustling boot steps, she fears that she has been found.)

You!? Who are you?

RAPHAEL

Your fate that is nigh.

(Boss fight with Annabelle.)

(When you win, there is a choice branch.)

Execute her.

Spare her.

(Your see the sword go through her neck, her severed head flying into the snow and blood squirting from her neck. Raphael then turns the sword on himself, stabbing through the heart.)

(GAME OVER. Return to title screen.)

(If you choose not to behead her, you tie her up in ropes trying to comfort her in situation.)

Scene 4

(Annabelle tries to loosen the ropes, however they can not be ripped. Raphael takes a risk and unties her.)

RAPHAEL

I've changed my mind.

ANNABELLE

But how can I trust you, Wilhelm

wants my head right now. You had the opportunity to

take mine yourself, yet you held back!

RAPHAEL

Do you not remember me?

ANNABELLE

Huh!?

RAPHAEL

We grew up together.

ANNABELLE

I thought you went missing?

RAPHAEL

I wanted mother to create this myth, so that I

could have no interference joining the knight hood.

Don't think this was because of you.

It was me. Annabelle, I'm sorry.

ANNABELLE

What? Now you--

RAPHAEL

Watch out, we are being attacked ...

(Raphael carries Annabelle, and they flee into a safe distance.)

... by a fairy!

(Boss fight with Psychotic Fairy Queen.)

Scene 4

  • Town Of The Religious Cu -

(The church bell sounds. Annabelle walks up the stairs. She is presented with a headman's block. A priest offers to help her repent. It is refused. She kneels and slides her clogs across the straw. We see her eyes as she stares into the basket. Ax touches her neck. Executioner raises it up. Swiftly the blade falls down, but the ax botches and lodges into her neck. He raises it up again. We see her head fall into the basket.)

SFX: Raphael screams in horror.

(Raphael burns down the church that the cruel leader is locked inside, then helps to evacuate the peasants. He also saves the neighbors pets, leading them away into the night. They form a town: Annabelle, named in her memory. Who he still has nightmares of her dying day.

Scene 6

  • Town Of Annabelle -

(Raphael is with the other villagers, worshiping the fallen hero. The local culture has a ritual of kissing the wooden shoes of the Martyr whenever they want to have good luck in their voyage to visit the technological hemisphere of their world. Here Raphael comes up to Elizabeth, who is making this religious gesture.

ELIZABETH

I wish for good luck.

(She pushes herself up from her kneeling position.)

I am having my voyage to negotiate with Tiamat."

RAPHAEL

What do you wish to go there for?

ELIZABETH

For a mayor, you aren't very worldly.

RAPHAEL

What's that suppose to mean?

ELIZABETH

I've heard rumors that he is planning another invasion.

RAPHAEL

And how do you know this?

You didn't go there did you?

ELIZABETH

I received an email.

RAPHAEL

What?

(Raphael thought that the world had completely dispensed with computers in his hemisphere. Already to him Elizabeth seemed like the type that would not listen to discouragement--even if the he himself was wiser. Or maybe he was scared.)

RAPHAEL

You may go, but I must come with you.

Elizabeth

Don't you have mayor duties?

RAPHAEL

Nothing could possibly go wrong! I can

have my cousin attend to the duties.

ELIZABETH

I'd rather go alone. What if your cousin

turns out to betray you?

RAPHAEL

Are you kidding?

(Elizabeth's joins the party.)

(In town you must purchase various knew weapons you need. You carry long swords, and Elizabeth carries machine guns. Also remember to gather whatever healing items you need to survive the journey. Exit town.)

(Every save point exists only at the beginning of every dungeon. Boss battles are few and far between, and don't follow any particular order. They will not until you reach the 'Willow Army' settlements.)

DEAD FOREST

(The dungeon layout is as follows: right, right, down, down, right, up, down, left, down, right, right, right, up. Various chests with healing items are placed within the dungeon.)

(Enemies are the same as before.)

Scene 7

  • Encampment -

ENEMIES

Super Soldier Grunt

Super Solider Unit Commander

(The map layout is as follows: left, down, left, left, down, right, up, right, down, down, left, left, down. The features advanced traps that injure you but the enemies walk right over without harm due to their armour.)

(Your task is to evade the guards through using commands we might normally associate with stealth games. You must quietly sneak through an army with higher technical capabilities than you. The dungeons structure is that of a collection of tent mazes.)

(Eventually Raphael catches back up with the party, and both of you spot a girl in a Willow Uniform, an all black jump suit typical of Willow prisoners. She is not currently wearing a helmet. She is strapped to a lunette in front of guards on the scaffold. The guillotine has a metallic frame.)

Save the lady.

Keep Elizabeth Safe.

Note that there is no right plot direction. The primary use of keeping the lady in your party is to learn a little bit of her back story in the technological hemisphere, and to have an extra fighter in your group. Her primary skills revolve around martial arts. She can be considered the group's tank.)

(Eventually you manage to fight through various technically advanced super soldiers. The blade drops, but Elizabeth shoots off the blade. Raphael, Elizabeth, and Grega fight through the angry super soliders army. And then eventually you reach the 'captain'.)

(Fight with soldiers.)

(Boss fight with captain.)

[You get an item: Passport]

(Cut Scene: Grega reluctantly trusts the two main characters and joins their party. Grega discusses hints of the 'Willow Army's' plans. They exit the encampment.)

@proceed To 8B@

(As you try to aid Elizabeth from being seen, we see the lady's neck placed between two posts. We see the blade go through her neck and her head with straight brown hair falls into the vent on the scaffold.)

(Fight with soldiers.)

(Boss fight with captain.)

[You get an item: Passport]

@proceed to 8A@

Scene 8A

  • Ruined Encampment -

(Both of you take the helicopter, and Raphael is having to learn how to fly it without any training. Eventually you manage to get as far as the plains. Then both of you return to the world map after taking a parachute. You arrive at the plains layout of the dungeon.)

ENEMIES:

Prairie Dogs

Radioactive Giant Birds

Snow plains bandit.

BOSS:

Super Radioactive Bird

(The current dungeon layout is as follows: down, down, right, right, right, left, left, down, down, left, left, down, right, right, up. Because you crashed close to an abandoned tower line, you are able to walk into the old technology and warm yourself up.)

(Exit the plain after fighting the enemies, and then there is a town on the world map. Enter the town, and you are treated to a town in flames. Everyone except a small family of a brother and sister died in the fire of the town that the 'Willow Army' bombed.)

RAPHAEL

What happened here?

ELIZABETH

Hurry, we need to grab them.

(Eventually the boy and girl join your party. Your main characters are foster parents until you are able to get through to the city. They were kidnapped by the army when they 'hacked' into a secured database for Tiamat.)

(Eventually your team forms your own encampment outside of the town. The two teens detail to you exactly what happened before you arrived.)

(Your team rests up until the morning.)

(Outside after you put up your tents, everyone is becoming warmer the closer they get to various hotspots. Typically these are various 'old phone lines' that had become radioactive after the 'War'. You can use them periodically to warm up. Don't stay for two long, or you will be poisoned.)

(The enemies are double in strength.)

(The townsfolk speak of the injured men who could not take on the Willow Army. Eventually you decide to visit the inn. You speak to one that tells you they found a side-arm handgun from one of the soldiers. He gives this to you. This replaces your empty right hand, and eventually you must ask the mayor what direction the 'Willow Army' is heading next. You mention you already encountered them before, telling the man the team found they encountered one branch that was heading to their hometown. Exit the Town after purchasing healing items.)

(Go north and you can find the next encampment. Here you meet the 'Man In Black', the captain that eventually chooses to betray the Willow Army but does not join your party directly. Raphael, Elizabeth, and the teens don't completely trust him.)

(Boss fight with rival Willow Captain rival of your uncertain ally.)

(Now leaderless, the rival branch all commit 'honorable' suicide rather than choosing to face off with the 'Man In Black's' army.)

@proceed to 9@

Scene 8B # Where I left off.

  • Ruined Encampment -

(Grega, Elizabeth, and Raphael board the helicopter.)

GREGA

Out of the way Raphael.

(Eventually you manage to get as far as the plains. Then both of you return to the world map after taking a parachute. You arrive at the plains layout of the dungeon.)

ENEMIES:

Prairie Dogs

Radioactive Giant Birds

Snow plains bandit.

BOSS:

Super Radioactive Bird

(The current dungeon layout is as follows: down, down, right, right, right, left, left, down, down, left, left, down, right, right, up. Because you crashed close to an abandoned tower line, you are able to walk into the old technology and warm yourself up.)

(Exit the plain after fighting the enemies, and then there is a town on the world map. Enter the town, and you are treated to a town in flames. Everyone except a small family of a brother and sister died in the fire of the town that the 'Willow Army' bombed.)

RAPHAEL

What happened here?

GREGA

It seems our Army got to them first.

ELIZABETH

Hurry, we need to grab them.

GREGA

Raphael, you guard the exit for

intruders.

(Eventually the boy and girl join your party. Raphael and Elizabeth are foster parents until you are able to get through to the city. Grega notes how she tried to reason with the captain, but the teens were kidnapped by the army when they 'hacked' into a secured database for Tiamat. She is relieved they managed to escape when they did—she was holding off the army, and they were going to behead her as a traitor.)

(Eventually your team forms your own encampment outside of the town.)

(Your team rests up until the morning.)

(Exit the town, and follow the trail to the next town.)

(The townsfolk speak of the injured men who could not take on the Willow Army. Eventually you decide to visit the inn. You speak to one that tells you they found a side-arm handgun from one of the soldiers. He gives this to you. This replaces your empty right hand, and eventually you must ask the mayor what direction the 'Willow Army' is heading next. You mention you already encountered them before, telling the man the team found they encountered one branch that was heading to their hometown. Exit the Town after purchasing healing items.)

(Go north and you can find the next encampment. Here you meet the 'Man In Black', the captain that eventually chooses to betray the Willow Army but does not join your party directly. Raphael, Elizabeth, and the teens don't completely trust him.)

(Boss fight with rival Willow Captain rival of your uncertain ally.)

(Now leaderless, the rival branch all commit 'honorable' suicide rather than choosing to face off with the 'Man In Black's' army.)

Scene 9

-- The Inner Mind Of Raphael

(Raphael enters his mind.)

(The current dungeon layout is as follows: down, down, down, left, left, down, right, right, up, down, down. The enemies are not able to be killed, however you are able to block their passage.)

ENEMIES:

Annabelle's Lament

Images Of The Teens Past

Concern for Elizabeth

Uncertain fears about Grega.

BOSS:

Amalgamation

@The plot will diverge depending on if you save Grega@

A Not Save.

B Do Save.

Scene 10A

(Elizabeth, Raphael, and the two teens exit the tents, and the 'Man In Black' says that he will secure their passage. You have the option of traveling back to the other town. But Raphael and Elizabeth make the unanimous choice to not tell them about their alliance. The villagers are confused why 'the man in black' has not came back.)

(Eventually you travel to the fenced gate that protects the other half of the hemisphere. You are able to give them the passport. This causes them to try to arrest your team because it doesn't look like Raphael on the passport. Eventually the 'Man In Black' helps fend off the guards. Your team flees into the futuristic city.)

@proceed to 11A@

scene 10B

(Elizabeth, Raphael, Grega, and the two teens exit the tents, and the 'Man In Black' says that he will secure their passage. You have the option of traveling back to the other town. But Raphael and Elizabeth make the unanimous choice to not tell them about their alliance. Grega inadvertently rat them out, and for now passage to the village is blocked.)

(Eventually you travel to the fenced gate that protects the other half of the hemisphere. You are able to give them the passport. This causes them to try to arrest your team because it doesn't look like Raphael on the passport. Eventually the 'Man In Black' helps fend off the guards. Your team flees into the futuristic city.)

@proceed to 11B@

Scene 11A

  • City At The Edge Of The Planet -

(Raphael goes through various mental stages fretting over the death of Annabelle. Elizabeth keeps a relatively level head by comparison, and suggests that they try to adopt the garb of normal city people. The teens were already wearing these besides the Western hemisphere's wooden clogs, having purchased the clothes on the black market. The girl mentions they know a guy in the city who can give them a discount on clothes.)

(Exit the Hotel. Then go and purchase the new type of weapons: in this part of the game, you are forced to change your tactics. Now follow the training tutorial on how to aim with your assault rifle. You will be treated to a training battle where Willow Guards attack you in an ambush when traveling to the shop.)

(Fight various Willow Guards.)

(Boss fight with Willow Army.)

(Eventually your team is captured by the Willow army. The boy has been shot, and the girl's head was cut off in the guillotine while you guys were in prison. Elizabeth has as much guilt as Raphael about the kids, but only he adds this to his already sense of shame for not saving his girlfriend Annabelle. Elizabeth, having decided against a peacekeeping mission, is beheaded by guillotine. Raphael is let out of prison, and taken to an interrogation room.)

TIAMAT

So Raphael, what brought your team here?

RAPHAEL

I don't have to speak with you.

TIAMAT

We can change your tune quickly.

RAPHAEL

What did you do to my kids and Elizabeth!?

TIAMAT

Do not worry about them now.

RAPHAEL

Did you execute them too?

TIAMAT

We need your skills Raphael. And your little

town can either be blown off the map. Or if you

work for me, I can spare it.

@proceed to 12A@

Scene 11B

  • City At The Edge Of The Planet -

(Raphael goes through various mental stages fretting over the death of Annabelle. Grega and Elizabeth argue about whether it would be worth it to adopt the garb of the regular people in the city.. The teens were already wearing these besides the Western hemisphere's wooden clogs, having purchased the clothes on the black market. The girl mentions they know a guy in the city who can give them a discount on clothes.)

(Exit the Hotel. Then go and purchase the new type of weapons: in this part of the game, you are forced to change your tactics. Now follow the training tutorial on how to aim with your assault rifle. You will be treated to a training battle where Willow Guards attack you in an ambush when traveling to the shop.)

(Fight various Willow Guards.)

(Boss fight with Willow Army.)

(Eventually you are able to defeat the Willow army. You then go to the shop where you can buy clothes that matches the garb of regular people. Eventually Elizabeth is able to smooge a hotel room, where your party members stay for the following evening.)

@proceed to 12B@

Scene 12A.

  • Royalty's living room -

(The living room is designed similarly to politicians houses. Tiamat uses security cameras in order to watch both people that work under him, as well as various people across the city. One wonders how he could possibly keep up with all of this.)

(Tiamat and Raphael are sitting on the opposite sides by the television. Tiamat, accompanied by two bodyguards, speaks to him from across the couch.)

TIAMAT

"I've heard you have come from afar."

RAPHAEL

"I have traveled to here with a girl that wished

to be a peacekeeper. At least before we found out

you destroyed my kids town."

TIAMAT

"I take it they aren't your kids?"

RAPHAEL

"We saved them after you killed their parents in

the fire, because you bombed them."

TIAMAT

"... It seems as if something is troubling you Raphael."

RAPHAEL

"Well who wouldn't be, you destroyed many."

TIAMAT

"No there is something else. You are pale Raphael.

Perhaps you need to eat. I shall see to it that you have a feast.

I will be attending a meeting with my wife. I have asked my

other men to travel with me. I want you

to protect the castle."

Scene 12B

  • Back Door To Castle -

ENEMIES:

Super Soldiers

Shadow Bandits

BOSS:

Giant Ass Sewer Rat

Two Super Soldiers

One shadow bandit

(Your team goes through the back door to the castle. The dungeon layout is as follows: down, down, right, up, right, right, right, down, down, down, left, left, down.)

(Boss fight with Giant Ass Sewer Rat and team.)

@proceed to Final Scene B@

Scene 13A

  • Dining Room -

(Raphael is eating Thai and Japanese cuisine at a long table with other coworkers. Outside of the window there are various heads on pikes who have either been disgraced female politicians or misbehaving servants. The men are usually shot and cremated. Seeing the heads made him reluctantly eat the rest of his meal.)

(Raphael exits the dining room. He can travel in any location he wants within Tiamat's castle. At this point you can buy various bladed weapons, but no guns. You can also purchase healing items. Exit the Castle door. A servant girl requests that you don't leave. Instead Raphael muffles her, and takes her with him to the subway.)

Scene 14A. Enter The Train To Forever

  • Subway Station -

(Layout of the subway station is spartan. Various walls would be skateboarders delights, if Tiamat did not make it illegal and obsessively controlled distribution of these boards of entertainment.)

(Purchase a ticket at the booth. Now board the subway train. Him and a servant girl who had befriended and could not leave him behind, traveled through the train.)

(Boss battle Willow Guards at gate to the Fantasy hemisphere.)

Final Scene A

  • Ruins Of A Town -

(Raphael and the servant girl return to the town that Tiamat's men attacked. The Servant girl comforts his grief. He then stabs himself through the heart.)

(Boss battle with Willow Army fighting as servant girl.)

(Servant girl is taken to encampment and dressed in a black jump suit. Then she is taken outside, and guillotined.)

Final Scene B

  • Final Battle -

(Boss Fight With Tiamat)

(End Cut Scene: Raphael and Elizabeth go back to town with their kids and Grega. His brother has taken the throne as dictator.)

END